I am just trying to generate a list from all animations within my Blender Asset file (see image)
This is what I have so far:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DropDown : MonoBehaviour {
public GameObject character;
public Dropdown dropdown;
// Use this for initialization
void Start () {
PopulateList();
}
void PopulateList(){
// TODO: Read values from character
List<string> names = new List<string>() { "idle", "cheering" , "jump" };
dropdown.AddOptions(names);
}
}
The character
is the actual blender asset (base_character_29).
The List names
needs to be replaced with an array of my animations so I can populate a dropdown.
I am using a humanoid rig so I am only having an "Animator" Component on my GameObject.
I appreciate any kind of help, thanks in advance!