I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is there a way to recreate the effect for better performance?

  • \$\begingroup\$ If it's just a vignette, then simply draw it on the screen \$\endgroup\$ – Bálint Sep 18 '17 at 9:39

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.