I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is there a way to recreate the effect for better performance?
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\$\begingroup\$ If it's just a vignette, then simply draw it on the screen \$\endgroup\$ – Bálint Sep 18 '17 at 9:39