So after taking some time running through a course, I believe I have enough experience with referring back to the course how to make the game I wish to all apart from one thing. How to draw the game on screen, I know how the game would work behind the screen, but don't know how to draw it. I'm looking for an experienced, informed answer based upon certain factors.
To provide some context, the game in question's interface would be very simple:
- Grid of lines
- Control each cell's content: (text and colour)
- Pan and zoom
The game at the minute is based upon an excel spreadsheet as shown to show how simple it is:
My aim to keep this question open to others is to create a pros and cons of each.
I've narrowed down possibilities to this list. These are taken from the apple developer page under the section 'Graphics and Games':
- Core Animation
- Core Graphics
- OpenGL ES
- cocoas 2d?
- Other Noteworthy
I'm asking for an informed opinion as to which I should choose. This is narrowed down from research, however I assume I will have missed things that may make this task much easier. My problem thus far is that most games assumed I needed sprites but in something this simple I'm assuming I don't.
If it makes any difference, my current knowledge is only swift, high school math and hopeful abundance of learning resources. I've been stuck with this problem for a long time and I would be overjoyed if I could get some experienced advice. Thanks! :)