So I read about ASTC and that it should be preferred over S3TC. Where I'm concerned is the current status of hardware support. According to Wikipedia every major GPU manufacturer supports ASTC but AMD is not listed there. Does anybody know why? It's strange because ASTC is said to be developed by ARM and AMD so why shouldn't they implement it?
To give some context: - I'm just learning graphics programming (OpenGL) - I'm developing for Linux desktop platforms
I'm basically trying to wrap my head around texture compression and all the different compression codecs available. It would also be great if you could recommend some good resources about texture compression!