I am working on packaging my game resources into a single file. I have chosen the format but I don't know whether I should use compression or not. I understand the possible pros and cons:
- Compression means less installation time (happens rarely).
- Compression means less game size on the disc and during downloading process.
- Compression means the data should be extracted every time the game resource cache mechanism decides to cache some data in RAM from the archive.
Did I miss anything? What do other game developers usually do and why?