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Hi I'm trying to improve a thread tool and would like to make a function which use the idle time before the next frame. So how can I determine the time left?

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    \$\begingroup\$ This might be XY problem - why do you need time specifically on the main thread? Typically, low priority long running tasks run on background threads from thread pool. \$\endgroup\$
    – wondra
    Sep 1 '17 at 9:22
  • \$\begingroup\$ @wondra I have a thread pool self implemented with priorities and for main thread activities I have time consumed. Some thing need to be main thread and are there for in need of knowing if there will be time left to execute. I hate frame skipping since it feels like you loose the connection to the game. I use this for my own variation of voxels (flow up terrain). \$\endgroup\$ Sep 1 '17 at 11:30

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