I am making an intro sequence for my game, but I'm having some difficulty drawing two lines of text. The first line is "DEVELOPED BY:" referenced from a separate language file as "IntroSequence", "DevelopedBy". The next line (made by using
+ chr(13) + chr(10) +) is my name which I want to be kept static. I would essentially like the user to be able to make different language files being able to change the string reference "DEVELOPED BY:", but not the developer name. Now, I can get the text to draw if I use "DEVELOPED BY:#Mr.Mendelli" in the language file, or keeping both strings static in the script by declaring
mytext = get_text("DEVELOPED BY:" + chr(13) + chr(10) +"Mr. Mendelli");. But If I use the second method, the
DevelopedBy string cannot be translated in the language resource any more.
When I use the below script, GMS says two arguments are declared, but three are provided:
mytext = get_text("IntroSequence", "DevelopedBy" + chr(13) + chr(10) +"Mr. Mendelli"); image_alpha = 0; statetime = 0;
How do I use my alias as an unchangeable separate line?