I would like to know how to take a defined image (e.g. a tile) in the LOVE game engine and draw it with a transparency that may vary per-frame. Stencils seem to only work for completely hiding parts of an image; I need to make an entire tile translucent, and the degree of translucency needs to be able to vary during gameplay.
(purpose: I am messing around with a game idea that involves partial information during fog-of-war, represented by superimposing all tiles that might be somewhere based on what you currently know)