I am texturing my level, but every single texture "blinks" where there would be black, (as seen in photo) I dont know how to fix this, they worked fine earlier.

  • 1
    \$\begingroup\$ I don't know anything about UE4, but "blinking" is often cause by depth fighting: two planes are exactly at the same spot so they 'fight' to be displayed. Make sure you only have one geometry there. \$\endgroup\$ – Vaillancourt Aug 21 '17 at 18:12
  • \$\begingroup\$ Tried that but still not working.. \$\endgroup\$ – Visastar Aug 21 '17 at 20:19
  • \$\begingroup\$ People may help you better if you give more details. \$\endgroup\$ – S. Tarık Çetin Aug 22 '17 at 0:42

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.