To save performance and increase the details of static shadows I marked all static objects as static in my Unity Scene. Unfortunately there are now strange patterns on some of my models and I have no clue why. Execpt the sun every light source in my scene uses the mode "Baked".
I'm using Unity 2017.1.0f3 with DX11 on Windows 10 Home x64 and a NVidia GTX 780 Ti.
My Lightmapping Settings are the following:
Indirect Resolution: 8 texels per unit
Lightmap Resolution: 80 texels per unit
Lightmap Padding: 2 texels
Lightmap Size: 2048
Compress Lightmaps: false
Ambient Occlusion: false
Final Gather: true
Ray Count: 256
Directional Mode: Directional
Indirect Intensity: 1
Albedo Boost: 1
Lightmap Parameters: Default-HighResolution
The models were made with Blender 1.78c and the issue does not appear if I use only Realtime lights. Does anyone know this behavior and is there a way to fix it?
Thank you very much in advance! :)