hi guys i made a server and client for mmorpg game of course very amateurish. i am using UDP to send coordinates if the packet is lost doesnt matter i am already sending 10 times in a second. UDP doesn't slow down server and server doesn't slow down other clients. But i also want to use TCP for ID PW and attack skill because when i use attack skill he needs to go absolutely to server. If i use TCP for them, Will client1 slow down Server ? or Will Server slow down other clients ?
i am using c++,opengl,SDL 1.2 and SDL_net 1.2
I will be grateful for your help :)
EDIT I ADD VIDEO :D : youtu.be/J7Ulh4vUBu0 when only udp server loop 658982 in a second like at the end of the video if i add tcp this valuse slow down ?