# Isometric tile map rotation

Is it possible to rotate an isometric tile map, either in LibGDX or Tiled map editor? My problem is that LibGDX renders the (0, 0) position from Tiled at bottom-left corner like it usually does (see the attachments), however that introduces awkwardness when editing the map as you have to keep in mind that the top corner of the map will be the left corner when rendered in game. Is there any workaround for this?

• How do you render it? LibGDX should automatically orient it based on the tile render order – Bálint Aug 18 '17 at 10:00
• In create() method: renderer = new IsometricTiledMapRenderer(assets.map); In render() method: renderer.setView(camera); renderer.render(); – Shibalicious Aug 18 '17 at 10:07

It was my mistake, I was passing "flipY = false" as a parameter into my TmxMapLoader!

EDIT:

My bad. Here's a better explanation:

TmxMapLoader.Parameters param = new TmxMapLoader.Parameters();
param.flipY = false;