I have finished compiling my GameMaker Studio .win file. I then copied the Runner.exe binary to the game's directory to run it. The issue I face is that unless I name the game's payload "Data.win" the launcher asks me to manually browse for the payload. How can I use a name other than Data.win and have the launcher run as if it uses the default name?

  • \$\begingroup\$ How you compile the game? \$\endgroup\$
    – Dmi7ry
    Aug 6, 2017 at 5:24
  • \$\begingroup\$ I ran the game using the "Run the game" button. It's the green 'play' button located in the toolbar. Then I navigated to: %USERPROFILE%\AppData\Local\gm_ttt_XXXXX\gm_ttt_XXXXX\%PAYLOAD%.win and copied the payload to the build folder allong with the other resources and the runner binary. Note: XXXXX in both of the gm_ttt_XXXXX directories varys per build. \$\endgroup\$ Aug 6, 2017 at 5:28
  • \$\begingroup\$ It's wrong. See File -> Create Application (also you can change type of file there: Windows NSIS Installer, Single .exe or just .zip archive). \$\endgroup\$
    – Dmi7ry
    Aug 6, 2017 at 5:42
  • \$\begingroup\$ Already tried that, the payload is still named, and referenced as data.win. \$\endgroup\$ Aug 6, 2017 at 5:57
  • \$\begingroup\$ I believe it's not changeable for final result. Did you try to ask on oficial forum? \$\endgroup\$
    – Dmi7ry
    Aug 6, 2017 at 5:58


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