My question is: There's any way of having GameObjects sharing pieces of same Material, not a clone, but an extension of one? For example, in these case nine game objects sharing just the same material enlarged to fulfill the size of nine ones:
And in the case, I delete for example one in the middle, it will keep the same material enlarged with the blank space inside:
For this purpose, I used one material per object, but my intention is to use it just one texture for multiple objects, or for example, more of one texture in different parts of the same one. (Like the painting button we have in the custom Unity3D Terrains).