I am a new game developer, working on a 2D platformer game.
I am working with my friends who can make sketches on paper and import them to Photoshop to paint, as none of us have worked on an actual game before we have no idea as to what scale /dimension to use while sketching (the background image for eg.).
I have always been a programmer and have only worked with blocks as placeholders while learning. So I have no idea how to communicate with the artists on what resolution or scale they should use or what type of assets I want.
My Required result is:
- I want a game which should look good on a 1080p screen.
- I want a 16:9 ratio for the game, with black bars at the bottom and top like movies.
- It should be scalable to fit all resolution screens(I am targeting PC and console (future)release for the game).
- You can imagine Guacameele as a reference for the art style.
My Specific questions are:
- How should I communicate the technical aspects of the art to the artists for character sprites / background images and items?
- Is sketching out an image and taking a photograph and importing to photoshop a good way to work on the assets? If not what should be done?
- Should all the assets be of the same size, as I want a 1080p game and suppose if the background is 1xsize should the character be 1/6xsize or the same size as the background asset and scaled down in Unity(I am using unity for development)?
- What is the correct way of working with sprites in such a case, which image format should I use, some other tools I should be using or some guide or guidelines that everyone follows will be helpful.