our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics when user get back in game.
Is there a way to keep them active ? i checked they get Disabled in SteamVR_ControllerManager and could just risk commenting that block.
Or any event method called when the user opens the VR Dashboard ?
We are using Unity 5.6.0 and the latest SteamVR plugin.