I've seen many posts on how to accomplish HDR bloom effects in Unity3D using its (now legacy) Bloom component as part of the standard assets package.
I'm trying to replicate it using the new post processing package, but I can't seem to get it to work.
Yet this doesn't work. I only see the bloom effect if I set my bloom threshold <1, after which all my materials bloom. It's as if HDR is not actually enabled. Anyone know why?