# How to stitch terrains together in Unity

I'm building a world that consists of multiple terrains and I was wondering, how do I go about stitching them together so that features of my map will "fit" together? I know Unity has the SetNeighbors() method, but it appears as though that simply tells each terrain which terrain is next to the other. What I'm trying to accomplish is having multiple terrains and being able to have something like a mountain range move from one terrain to another and make it appear as though it's all one terrain.