I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches).
How can I get some examples?
Here is one, with source
Q-Games presented their system for Pixeljunk Shooter at SIGGRAPH:
Disclaimer: I got this information from another StackOverflow post.
I've also seen those slides in PDF/Powerpoint form, but don't know where they are at the moment. All of the information is available in the Youtube videos, however.