I'm working on a multiplayer game in GameMaker Studio 2 using sockets and built-in networking functions. I have a server that can receive and send messages to and from clients.
What I'm trying to do is take the map data (on the server) and send it to the clients, so that I can create a map on the server and have it automatically sent to clients upon entering the game. This map will be a Tilemap Layer.
Does anyone have any ides on how to serialize a GameMaker Studio 2 Tilemap to a data type that can be sent over sockets?