I'm making an enemy in my game. He stands at the side of road with a rocket launcher and fires when you get close. It nearly all works fine, except I just need a reference to the players position so that I can make his rocket explode when it reaches the same height on the map as the player car.
The enemy is a prefab which is NOT instanced at build-time, there a several spawn-points all with n% chance of spawning a guy there using the prefab. The player IS instanced at build-time. And here is my problem..
Although I have put a "public GameObject player" into my variables in the script on the prefab, it doesnt let me drag the already instanced player into it. I've read about a bit, and I see that Unity will not allow this (or at least thats what I gathered!)
So after much searching I came up with
player = GameObject.FindGameObjectWithTag("Player");
But i havent even tested yet because the source where i got that advice in the very next comment the guy says I shouldnt do this because it takes too much system resources up.
EDIT: I have tested it with that line, it does work. But is there a better way
But he doesnt say the way that it should be done! And the thread is about 6 years old. So I thought I'd write here again and ask you fine folks for more help.
I hope I explained the problem clearly enough, I think i got the terminology right. Basically, the RocketerEnemy prefab is going to be instantiated in runtime, but the PlayerCar is already instantiated by my dragging it into the heirarchy at the beginning of the project. This is stopping me from dragging the PlayerCar object into the box in the Inspector (for the Enemy prefab) . All I really need is the PlayerCar.transform.position.Y value for each frame.
THANKS IN ADVANCE !