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Tools I've used in Unity 5.x are breaking my 2017 scene... and I do not see a way to output video or frames from Cinemachine (although I am trying to understand all of its features).

What is the best way in a mandatory C#/Unity 2017 workflow to capture camera output within Unity -- not a screen grab? No postprocessing needed... just frames!

In the past I have used Renderator Pro and VR Rocks, neither of which seem at the moment to support 2017 -- using deprecated code.

SOLUTION -- ROCK VR Does indeed work with Unity 2017... although not exactly the way I have modified it for 5.x.... but going back to stock import of resources and rebuilding works well.

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  • \$\begingroup\$ Perhaps telling us how you were doing it in 5.x would better describe your requirements and might allow people to more easily give you an alternative that works in 2017. \$\endgroup\$
    – House
    Jul 17, 2017 at 16:46
  • \$\begingroup\$ Edited question with more info. \$\endgroup\$
    – rcgauer
    Jul 17, 2017 at 16:54
  • \$\begingroup\$ Please post that as an answer. \$\endgroup\$
    – Vaillancourt
    Jul 17, 2017 at 18:29

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SOLUTION -- ROCK VR Does indeed work with Unity 2017... although not exactly the way I have modified it for 5.x.... but going back to stock import of resources and rebuilding works well.

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