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I am currently in the process of planning and developing a game. I use MonoGame as my framework, and I also planned to use xTile with tIDE (https://tide.codeplex.com/) to manage my tiles, but it >only< works with XNA 4.0, but my project (of course) only references the MonoGame.Framework and not the Microsoft.Xna.Framework, which means that some classes are defined in assemblies which are not referenced.

I know MonoGame is a continuation of Xna, but as the Assembly has a different name/id, xTile of course doesn't recognise it.

Is there any way to support xTile when using MonoGame? If there isn't, is there any alternative to xTile?

Thank you!

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I am currently using MonoGame with Tiled (http://www.mapeditor.org/) and for parsing I have adapted TiledSharp (https://github.com/marshallward/TiledSharp) to fit my needs better. But it works out of the box very well.

There is also the MonoGame.Extended project to support Tiled directly. Long story short: You should switch to Tiled since it's quite popular.

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