Making a 3d scene in my game(stereographic double projection). I was looking for a Direct X version of a LH or RH Matrix for oblique projection. Does directx have a function or will I have to make my own?
DirectXMath doesn't have a function for computing stereo projection matrices in the standard library.
There is code for creating a stereo projection (right-handed) in the Windows 8.1 Store app Direct3D stereoscopic 3D sample in the