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Making a 3d scene in my game(stereographic double projection). I was looking for a Direct X version of a LH or RH Matrix for oblique projection. Does directx have a function or will I have to make my own?

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closed as unclear what you're asking by Maximus Minimus, Alexandre Vaillancourt, Engineer, Gnemlock, Tyyppi_77 Jul 14 '17 at 14:26

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ You question has a question mark, but no actual question. \$\endgroup\$ – Alexandre Vaillancourt Jul 12 '17 at 13:43
  • \$\begingroup\$ It's still not clear what actual problem you're trying to solve here. Tell us what you're trying to do, not how you're trying to do it. \$\endgroup\$ – Maximus Minimus Jul 12 '17 at 19:55
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DirectXMath doesn't have a function for computing stereo projection matrices in the standard library.

There is code for creating a stereo projection (right-handed) in the Windows 8.1 Store app Direct3D stereoscopic 3D sample in the Stereo3DMatrixHelper.h/.cpp files.

There is also a prototype of a stereo projection helper with additional controls which you can find on the DirectXMath GitHub as Stereo3DMatrixHelper.h / .cpp

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