Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of programming experience in LWJGL, LibGDX and XNA).
I'm focusing on making some assets out of blocks. To give a kind of 2.5D feel to a platform game.
I have made the following image but as you'll see its just a bunch of cubes. I think i need this to be turned into a single piece (but im not sure if 100% necessary or not). Of course, I will be adding animation to this by way of moving the blocks about for different frames of animation.
As I said, im very new to this so I may be doing things completely wrong.
Heres the image:
What i need is to be able to refer to this as one piece with its own transform position, scale etc that I can adjust. Currently if I select it all and try to change the scale it only changes on of the cubes scale even when all are selected.
Also once I've created this and want to add it to my game in unity, will each cube get a rigidbody when i add it or will the whole item get it as standard?
Thanks for any help