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I am trying to set the value of an integer by reference in a macro created in my blueprint script. The macro does a simple conditional check of an integer and increments it if it is less than a max value. I was using one of the maze generating tutorials and the function throws a failed to resolve term Value passed into Target error. I am not sure why it cannot deduce the type of Value. The original tutorial was made in UE 4.6, so could it be due to updates made in UE 4.16? I have attached a screenshot of my blueprint.enter image description here

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  • \$\begingroup\$ Did you find a proper answer to this? \$\endgroup\$ – Jimmyt1988 Sep 9 '18 at 22:46
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In your case you can use IncrementInt:

enter image description here

It is working in 4.17 as well.

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