Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get a working prototype quickly off the ground. Is there a need for this, or is there another standard "go-to" spot for this kind of thing? I want to offer value to the community but wanted to assess the need first. If anyone has thoughts, insight, or personal opinions on this I would love to hear it!


There is a brilliant FrutiLoops like software, check it out, Linux MultiMedia Studio

sorry, no specific order or anything. Just a big list,













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  • \$\begingroup\$ I wouldn't use findsounds.com, as it is just a collection of random sounds found on the intertubes, with no credit given to authors, and no license information. \$\endgroup\$ – Olhovsky Jul 4 '11 at 19:20
  • \$\begingroup\$ @olhovsky You can go to their link to see how they can be used. Its like sound googling. Not all of the cases reasonable information is found.But, most of the cases the information is available. \$\endgroup\$ – Quazi Irfan Jul 4 '11 at 19:24

Places that I currently get sound effects from:



There is certainly a need for sound effects in the indie game community. Hopefully those sites will give you a sense of what is currently available, and how you might be able to fill that need.

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  • \$\begingroup\$ Why the downvote? I want to learn too! :) \$\endgroup\$ – Olhovsky Jul 5 '11 at 2:38
  • \$\begingroup\$ Seeing as most answers and the question have been downvoted, it could be because this question is a dupe, and the only thing should be a comment to link the other question. The links you posted were all posted in the other question, so your answer is pretty pointless. \$\endgroup\$ – Jonathan Connell Jul 21 '11 at 10:20
  • \$\begingroup\$ The question is not a 100% dupe, but most of the answers are dupes of answers on the other question. \$\endgroup\$ – Jonathan Connell Jul 21 '11 at 10:27
  • \$\begingroup\$ Perhaps, but the downvote I got was before that link was posted. (Note that the link was posted Jul 4, and I posted this Jul 3). \$\endgroup\$ – Olhovsky Jul 21 '11 at 13:56
  • \$\begingroup\$ If a question is a dupe, then flag it as a dupe, instead of wasting rep and time on downvoting every question/answer involved, in my opinion. \$\endgroup\$ – Olhovsky Jul 21 '11 at 13:57

Here is my personal opinion...

I think that there is a market for packs of reasonably priced, well chosen, quality-controlled sound effects. You can pick up random sounds from across the web, but then you end up with a bunch of sounds with different sampling rates, bit depths, volume levels, and overall quality that you then have to fix up yourself.

Some care would be needed in choosing what makes up a pack. I'm not sure that "30 different laser sounds" would make a good pack, as I might just be looking for one or two, and probably would prefer to be able to buy just the ones I like. Packs based on themes or genres might work better, where I'm more likely to want to use most of the sounds. The kinds of packs that I guess that I would like to see would be along the lines of:

  • "Footstep sounds": footfalls on various surfaces (packed earth, grass, sand, gravel, wood, metal, concrete...)

  • "FPS gunfire pack": various calibre gunfire sounds, silenced weapons, bullet impact sounds, ricochets, bullets whizzing by...

  • "Space game pack": a few different energy weapon sounds, shots hitting shields, engine hum, hyperspace jump...

Of course you will never please everyone, and I may have to keep searching for that perfect plasma cannon sound that wasn't in the pack, but I think that packs that can just be dropped into a game to flesh out 90% of the required sounds in one go would make life easier for the small developer.

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Here is my own list of sound effect resources. Some are free, some commercial and some torrents. Good luck!

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You can try yourself out and your game sounds at


See how it goes.

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