First of all: I'm relatively new to Blender.
I discovered a weird bug in Blender 2.78c. On my object some textures are stretched although they are UV mapped. Since I have no clue why this is happening I took some screenshots which hopefully explain the problem.
I tried various things, but found no way to solve this. Things I tried:
- Unwrap again
- Apply Rotation and scale
- Manually adjusting verts in UV map
- Looking for "dead" verts somewhere in the model
Does anyone know this strange behavior?
Edit: I uploaded my .blend file -> http://pasteall.org/blend/index.php?id=47124 | merged screenshots due to low reputation :P