So after reading some history and learning about how some countries were allowed to survive by stronger countries, just so that a power gap wouldn't exist. That being said, we can assume that if this power gap did exist, eventually the world will rebalance itself one way or another.
Would that be applicable in games? Can a game (for example, Overwatch or any MMORPG) balance itself over time whether the imbalances are a result of how the classes are built or even the population of people in every faction?
I thought about it a lot and I tried finding dissimilarities between my real world example and games.
In games, you are allowed to have many identities. You can essentially have a character in every faction. In a game like OW you can pick any hero. You don't have a fixed identity that defines you like IRL so cloning the idea of a "Country/Nation" in real life to a game is nearly impossible as developers don't have power over how many characters/factions the player can have.
Nations have finite resources. All MMOs I played have infinite resources which simply doesn't make sense compared to the real world. Finite resources is what makes nations great whether by smart utilization of said resources or conquering/invading other nations.
That being said, I still have a feeling that it's possible, one day, to have a game that can balance itself over time. But to achieve that, I believe we need to put many constraints on the gameplay to mimic real life constraints that "define" a nation.
What do you guys think? What would those constraints be?