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This question already has an answer here:

Let's say that we've got a good idea/design for a game, but we can't develop it on our own due to our beginner knowledge and skills, so instead we want to propose/sell/give the idea to one of the big publishing companies like Bandai, Ubisoft and Square Enix. Is it possible for beginners to propose ideas for big companies? and if so then how? please we need a detailed answer if possible. Thanx in advance.

*Note: we're NOT saying that we want to be employees in the company, what we mean it is more like working together with the company in the way that we give them the idea of the game and they develop it and then both sides benefit.

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marked as duplicate by DMGregory, Alexandre Vaillancourt, Kromster, Engineer, sam hocevar Jun 23 '17 at 12:03

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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Ideas alone are worthless. value = idea * execution. The best idea with 0 execution has a value of 0.

The reason is that nobody can tell if an idea which only exists on paper would be a commercially viable game. Not unless it's something formulaic which guarantees moderate sales if you throw enough budget at it. But everyone can come up with a concept for yet another first person shooter, GTA clone or grindy MMORPG. They don't need you for that.

If you have a novel idea, you have to prove that it will work. And the only way to do that is by actually turning it into a game and showing that there is interest.

  1. Create a playable prototype. It doesn't need to be pretty, it doesn't need to run well and it doesn't need to have much content. All that matters is that it demonstrates what's new and special about your game idea.
  2. Publish it (as early access alpha for money if it is worth it, or for free if you have to)
  3. Generate lots of hype and groom a community
  4. Make it apparent that people like playing your idea and would be willing to pay for it if turned into a game with proper production values, but that you lack the resources for developing it
  5. Get into contact with publishers

There is quite a long list of games with niche game concepts which started as small indie games and then got bought up by larger publishers after they had shown that their wacky idea has market potential.

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  • \$\begingroup\$ You said it doesn't have to be pretty, by that do you mean that it may work even if i demonstrate it by developing the game with cubes 3D/ low poly models objects instead of high poly ? \$\endgroup\$ – bara siddiq Jun 23 '17 at 20:24
  • \$\begingroup\$ @barasiddiq Yes. When your game idea really works, it should also work with very simple graphics. \$\endgroup\$ – Philipp Jun 25 '17 at 13:07
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This can't be done, sorry. Big companies already have a backlog of ideas that might be great. Even small companies do. Additional ideas are pretty much worthless.

You need way more than an idea if you want to sell it. Generally the minimum that's required is a prototype and a business plan. For beginners I'd change the minimum requirement to a working and playable prototype and a functional development team, in addition to a business plan.

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