I am new to graphics rendering and there are a lot of terminology. Can someone please explain what fresnel is?
I see fresnel in unreal engine when people deal with translucent objects such as glasses. What is it in the fresnel that everybody uses it for translucent object. When I googled the term I only find technical documentations that only some people can understand.
Could you guys can explain as you would explain to little child? So other new people, too, can understand?