# Is there a way of limiting the sprites you can select in unity

So, if you had something like:

public sprite;


in a monobehavior, and that was dragged onto a gameobject, in the editor you will have the option to click the variable and select a sprite to use.

For me, I have many many pictures that I can choose from, and it takes me a while to select the correct image that I need to use.

Is there any way to categorize pictures, and only show pictures from that category? For instance, can I add some kind of tag or something to the picture assets something like "UI", so then when the developers that use my scripts go to select an image, they are not bombarded with every possible image in the game, but instead something contextual that makes sense?

I am wondering if this functionality exists already or any other way to achieve similar results.