I'm working on a shooting simulator with shooting goals that need to be in real world size. I know the certain size of screen display and pixel counts.
Is there anyway to change their size based on screen information?
let me explain more about question.
its a real shooter simulator with real guns. image of unity simulation is projected on a wall or... by a video projector. I want to scale goals as real ones. I know size of screen and even size of every pixel. so I want to scale my rectangular goals with size of real ones.
I think the question now is obvious