I have just recently started using Maya LT so forgive me if I am asking a silly question.
I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. Now I know this sounds like crazy-talk but I don't want a procedurally generated model or a model using a UV-map.
The largest (metric) unit type in Maya is meters, so I have set this to meters and try to create the model at its actual size.
For starters I created a sphere of 2 units in diameter and set the scale to 4000. This results in me seeing nothing. When I try to frame the object I just get a gray screen and I am unable to edit it properly. I feel that my model might be getting a bit to big for the application.
What is the best approach for modelling such large environments. Should I scale it down, add smaller details and scale it up in Unity? How would I best go about this?