I have reached some limits in my game experiments that seem to be solvable by working with content as 'point clouds'. My main concern now is how to convert the resulting point clouds into polygon meshes? I can't seem to find any algorithms anywhere, but I see people doing it in various programs, so it is clearly possible.
EDIT: Some elaboration. I am doing some simulation of, among other things, geological forces, and a polygon surface simply does not allow the needed detail. My goal is to create a landscape as a point cloud and use that to better simulate forces on it. But the changes are expected to be so complex that simply starting with a flat polygon surface and warping it will not be useful. So I need to taake the point cloud landscape and create a polygon surface for it, from the data it holds.