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How can I open two Animator views in Unity editor?

What I tried so far is to lock an Animator view and go to Window=>Animator.

That did not help.

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Unfortunately, some Unity windows are bound to a single instance. Animator is one of those. So, as short as the answer is, as of at least Unity 5.6.1, you cannot have multiple Animator tabs open.

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Like this:

Right click on an existing tab (Game, Scene, doesn't matter) and go to "add tab." Add a new Animation tab. You can have as many as you'd like. When I first read your question I was like "what, really? only one?" and did this immediately out of habit and had no trouble. Then re-read your question. Window -> Animation jumps to the first animation tab open, creating it if there isn't one.

New tab

However, this only works for the types listed in this menu. For other windows (such as the Asset Store, Animator, Profiler, Sprite Packer, Services, Lighting...) you can only have one. There is no ability to create a second tab of that type. For most of these (Profiler comes to mind) there's no need to have more than one. For the others, it might be a technical restriction (you can have two Inspector tabs, for instance, but they'd always show the same information...so I don't know why that one's supported in multiple).

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    \$\begingroup\$ FYI, that's an Animation tab, not an Animator tab. They are wholly different things. You can only have a single Animator tab open at a time. \$\endgroup\$ – Jesse Williams Jun 2 '17 at 15:41
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    \$\begingroup\$ @JesseWilliams Ah! You are correct. I was scanning the window list because I knew that the words were different and didn't see "Animator" at all (and I mean in the Window menu). Its one of those things I don't use at all (an artist I am not). \$\endgroup\$ – Draco18s no longer trusts SE Jun 2 '17 at 15:44

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