First things first:
- This is just a side project.
- It's going to be my first "real" game.
- In real life I'm a full time web developer (ASP.Net) with several years of experience.
- I also have some basic knowledge of working in Unity 3D from several courses and small demos I've built.
- My pixel art skills still suck, but I'm working on it.
So, I'm working on a game design for quite some time now (years) and just completed the latest draft of the design document. It's going to be a 2D isometric tile-based game. I adore the pixel art of Undungeon in terms of character proportions, and want to aim for a similar style.
Here's my problem: I'd love to just get started with implementing my game, but I have no assets yet.
- Is it a reasonable approach to just start coding using placeholder assets, even if the whole grid size / character proportions are uncertain and probably going to change at some point? (Let's say my main characters sprite is 16x16 but I change it to 32x16 later on.)
- Should I just abstract everything away that deals with pixel sizes?
- Or bite the bullet and settle with a grid size from the very beginning?
I hope this isn't too broad of a question. Thanks for your help!