# Texture appearing blurry

I've just created another scene in Tiled and imported it into Unity using Tiled2Unity and I'm having a strange issue, while the image looks crisp and as it should in Tiled, when imported into Unity it's appearing blurry (all of the graphics in the prefab Tiled2Unity creates).

My tiles are 64x64 and the scale is PPU is set to 1.

Tiled (how I want it to look) -

Unity (how it imports)

Any help is appreciated, thank you.

• Have you set the filter mode of the image to "Point (no filter)" ? docs.unity3d.com/Manual/class-TextureImporter.html – Hellium May 25 '17 at 7:58
• When importing the prefab I don't have the option for the filter mode: imgur.com/sNo5WKv – MrDTuring May 25 '17 at 8:07
• Not the prefab. The texture. That setting is on the texture. – Engineer May 25 '17 at 8:21
• @ArcaneEngineer - Found it, sorry about that, was looking in completely the wrong place. Thanks your help :) – MrDTuring May 25 '17 at 8:23

Select the texture you have imported in the Project tab, and then in the Inspector, set Filter Mode to Point.