I've been watching tutorials for a good amount of time now, basically just how to create a simple FPS game to get an understanding of the design process in Unity.
The tutorial I watched is very heavily based around the designer, and outside of some simple scripts to handle stuff like raycasting it doesn't involve much coding. My previous experience with game development has been only 2D stuff with XNA, and that was more what I'm used to when it comes to programming, where I'm doing pretty much everything.
I'm having trouble making sense of Unity though...it seems like it's all script/scene based from the programmers side? Like say I wanted to jump from one level to the next, do I just unload one scene and load the next and let the scripts I have for that scene + Unity do its thing?
Sorry if this questions been asked, it's not exactly an easy thing to search for.