I was wondering on the programming methods which are used to detect when a player is using an Aimbot/AutoAim cheat.


Most games allow you to manually spawn an invisible bot, and a lot of aimbots don't filter these out.

By spawning 3 different bots and checking if the user aims at them, you can check whether they have aimbot or not.

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  • \$\begingroup\$ Answering questions that are too broad only encourages them to keep doing it. This is only one tiny piece of the puzzle and doesn't "answer the question". \$\endgroup\$ – Almo May 24 '17 at 14:27
  • \$\begingroup\$ @Almo If you look at the upvote-downvote ratio on the question, then you'll see that people can't really decide whether it's ontopic or offtopic \$\endgroup\$ – Bálint May 24 '17 at 16:56
  • \$\begingroup\$ It's clearly off-topic. Too broad. How many possible answers does this thing have? \$\endgroup\$ – Almo May 24 '17 at 17:15
  • \$\begingroup\$ @Almo Being off-topic or too broad is not determined by how many answers it (potentially) has. For example "give me all examples of pathfinding algorithms" is much broader than "give me one example of a pathfinding algorithm" even though they theoretically have the exact same amount of answers. Being too broad is related to how much the question is asking for. There's a discussion about this somewhere on meta but I can't find it now since I'm on mobile. \$\endgroup\$ – Charanor May 27 '17 at 13:58
  • \$\begingroup\$ But giving answers to off topic questions tells new users that these off-topic questions are ok. \$\endgroup\$ – Almo May 27 '17 at 19:15

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