I'm designing a virtual library that dynamically loads sections of a database and need to display text on the books. As such, I need a runtime interface to somehow load book titles and author and put them on the book covers.
I've looked into Substance Designer to make a procedural material, but the Text Node in the program is not yet supported by Unity. I've also stumbled across
TextGenerator in the Unity API, but it seems to be mesh not texture based, and I'm not sure what the performance penalty will be, given I'm rendering a lot of books.
Edit: For now I had some luck creating a child object and using the
TextGenerator, since it turns out the mesh is minimal and in fact does create a texture to display the text. I suppose I can use this solution until something better comes up.