I am a Game Design student currently working on my graduation project. For this project, I want to develop a VR room, which can be walked through freely by using a smartphone. I already made a 1:1 scale replica of a meeting room (in Unity 3D) in the office I am currently working.
So I have been exploring different technologies that allow distance measuring techniques using markers and AR applications to measure distance between physical objects.
Now is it possible to use these methods to translate the measured distance into a vector 3 movement in a VR room? Also, is this relatively easy to do for a beginner programmer?
To be clear: The goal is to allow free movement through a pre-built 1:1 scale 3D room in VR by using a smartphone and markers in the physical room. Which hopefully will create some cool VR experience for the players.
Could anyone give me some advice? For example; is there anyone who already tackled this problem and is willing to share knowledge with me?
Thanks in advance