I want to create sprite with size is relative to the screen size. I.e: Sprite size is equal to screen width * 0.2.
setScale but it gives ugly and poor graphic quality. I've read about multiple resolution supports, but it doesn't work on this case because i need sprite size adapt to the any screen size.
Testing on iPhone 7, i scale an image from 512x512 to 64x64.
This is error of cocos2d-x or anyway to archive it?