I created a body(rectangle). After that, I attached a circle shape to the body.
I need the position(world coodinates) of the circle shape because I want to draw a circle sprite(Texture2D) on that position.
How can I get the world coodinates of the fixture?
Body Rectangle; Rectangle = BodyFactory.CreateRectangle(world, 1.50f, 0.50f, 1.0f); Rectangle.BodyType = BodyType.Static; Rectangle.Position = new Vector2(4.8f, 6.4f); Rectangle.Rotation = (float)(60 * Math.PI / 180); CircleShape = new FarseerPhysics.Collision.Shapes.CircleShape(0.5f, 1.0f); CircleShape.Position = new Vector2(1.0f, 0.0f); Fixture fixture = Rectangle.CreateFixture(CircleShape, 1.0f);