# Enemies are penetrating in each other when following player

As you can see the image my enemy (when following my player), penetrate each other. How can i avoid it? I am using NevMeshagent to follow the player.

void Update () {
currentNavMeshAgent.destination = player.transform.position;
}


I have added a Rigidbody and a Collider to my enemy object but they are still penetrating each other