I have been searching for this everywhere and never found the answer.
I am developing a feature to allow the user to select which monitor to run the game.
I have two monitors, primary and secondary. I tried to use "GraphicsAdapter.Adapters" but it always retrieves only 1 monitor (the one I am running the Visual Studio which is the default one).
Is this a bug? How can I retrieve all the monitors available?
MONOGAME 3.6 OPENGL (cross platform) Visual Studio 2015 Windows 10 Pro 64bits