I am working on a web based MMORPG in html5.
Therefore, I think about using Phaser.io to be the main engine of the game on the client side.
I want the game to be isometric and I am wondering how to make proper sprites/animations/gfx for the game.
I don't want my graphic team to have too much pain. Would it be possible, for example, to use any kind of "vectorial spritesheet" so that I can zoom in and have a better look at the character.
On the other hand, I don't want the "stuff" (hat, armor, etc) to be too hard to "plug" on the character in all the different orientations.
I thought about using some kind of flash like system (my game is based on the french MMO Dofus which only uses flash for its client side but no web based techno)
But I don't know anything about flash, can I integrate it inside a canvas and does it mux well with raster images like png or jpg?
What alternative could I use?