Let's say I have two Canvases:
BackgroundCanvas I have multiple moving, not clickable objects so I removed the
GraphicRaycaster (+ 69 to performance).
UICanvas, all the objects are on the
I also have some additional layers somewhere else.
Now, if I change the
UICanvas) blocking mask to
UI only, would it improve performance if there are other objects on the
Default and other layers? Or would it still ray all these objects on other layers?
How does this really work? I'm asking cause I don't see any performance impact while switching these Blocking Masks, but after disabling the entire component - I do (but the input is not working ;S).