0
\$\begingroup\$

I am fairly new to animating and IK systems, but I've got the basics down to some extend. Now I am looking into how to go about skeletal actor animation interactions such as handshakes, fighting, horse riding, hugging or sex animations and such, to be used in unreal engine 4. I would like someone to point me into the right direction on how to go about this.

As I am new to this, if the question is too broad or vague please do let me know.

\$\endgroup\$
1
\$\begingroup\$

Example: Character A is touching with the hand on character B's Head. In content, you need to define the offset to your attachment. So you would create a bone under Character's A's hand, and then constrain it to the Head of character B.

In the engine, you then IK the hand from character A to the Head of character B, but you add the (inverted) offset that is stored (and animated) with your offset bone. That way it is attached but animated.

This is a general answer - the exact clicks/code-pieces you need to do in Unreal Engine 4 I can't answer.

\$\endgroup\$
  • \$\begingroup\$ That was pretty helpful, I understand the gist of your answer. \$\endgroup\$ – shadryck Apr 30 '17 at 21:22

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.