This question is an exact duplicate of:

I'm making a city builder game, where players can build their town using different constructions. A player has the possibility to save his city. In the main menu, a player can choose to see different cities of others players.

When a player want to save his city, a button is clicked and an array that contains all the display objects (so all the buildings) must be saved in a sharedObject. I've tried this solution, but it doesn't seem to work. I don't know how to load this type of array, because I've been told that I can store only plain data types in a shared object.

this is the sample code:

var SO:SharedObject=SharedObject.getLocal("myFile", "/");
var arr:Array=new Array();
var counter:Number=-1;

addBtn.addEventListener(MouseEvent.CLICK, addObjects);
saveBtn.addEventListener(MouseEvent.CLICK, saveObjects);
loadBtn.addEventListener(MouseEvent.CLICK, loadObjects);

function addObjects(event:Event) {

    var circle:circleClip=new circleClip();
    trace("current object: "+arr[counter]);

function saveObjects(event:Event) {

    trace("objects saved: "+SO.data.arrSaved);

function loadObjects(event:Event) {

    var arrLoaded:Array=new Array();
    trace("objects loaded: "+arrLoaded);

marked as duplicate by Jesse Dorsey Apr 29 '17 at 23:01

This question was marked as an exact duplicate of an existing question.


You can't

Sorry. But SharedObjects can't actually serialize movieclips.

Quoting myself from 2010 (I was quite the AS guru back then):

You need to individually save each variable the MC has (x and y position, etc) so you load them back in.


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